If you've reached the maximum number of ports for your route, then you can try adding more convoys. Then if a treasure fleet lands in the harbor, it will take the commodities from this warehouse and supply settlers to the town in return. BENEFITS? Corn My AI buddies don't always swap target immediately so I help them out by swapping to the other fast ship and giving them their targets back. What is also a winning strategy is to have a secondary supply with different ports such as metal from Cartahenga and wood from Gibraltar. There are two other reasons it's so fantastic. I took one of my smaller warship convoys and converted it into a Raw Materials juggernaut for Wood and Bricks. Also if a pirate raids your ship, they get 200 barrels of clothing; not 800 if you had a Trade Fluyt doing the sales route. The overlay map will account for a majority of your time with planning trade routes and managing the ever-changing flow of resources from one island to another. Usually I find a cluster of 3 towns that are self sustaining (produce every good efficiently), and set up a trade route between those three towns. I would pick up goods bought with my ship and sell it elsewhere and I would buy goods elsewhere and drop em off at the warehouse where they get sold automatically. Click the ports you want it to go to, and then the objective of the trade route, and finally activate. #PORT ROYALE 3 BEST TRADE ROUTES SERIES# In this series Tj conquers the Caribbean by being the most excellent trader! Make clusters of about 4-8 cities per cluster, have them supply each other as balanced as possible and then later import and export the missing goods between clusters. Now we move to grape shot and kill their sailors so we can capture more easily. Now I have a closed loop cluster with two supply ships going around supplying stuff, while elsewhere I have autotraders turning a profit also. It will not allow you to attack a town or pirate hideout because, it says, there is a town under attack. If you're smarter than me, you can also over-produce wood at Belize and Cartahenga and cut out the second ports of Nombre de Dios and Gibraltar. Back when I started it, I'm sure there wasn't the current guide yet, it was helpful for the trade routes and although I had to do some minor changes they worked fine enough. I don't have the notes with me right now since I haven't played the game in a while (problems with random crashing) but here are a few tips I remember off the top of my head. You will want to start inPort Royalethen go toPort-au-Princeand end inSantiago. First, you will make sure the first town is selected. Posted September 22, 2017 Of coursejust trading over and over gets old after a while so if you're going to take over a town to get marriedmy advice to you though is this; if you want to expand your empire, do it when you're not the "Ruler of the Seas". Hard rule for Port Royale 4 is you are not allowed to buy items for less than 80% of their unit cost, and you . If you want to gain a lot of money but time is not a matter to you, go for long routes. Thanks but I already went back on the game and finished it few months ago. When the trade routes are set up, I have them ignore the locks so they always have a steady supply of goods as long as the Fluyts are operational. All values should adjust together. Sugar and wheat from POS can be transported easily to Guadalupe and then distributed on the same route going northward. Tobacco The Caribbean, in the turbulent 17th Century. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. This item has been removed from the community because it violates Steam Community & Content Guidelines. A prosperity route can be set up without any tweaking other than picking ports. Making money is easier in this game than the last one and it's something that you don't have to worry about just build what you can afford and make sure that raw materials get to the cities that need then even the pirates are easier to beat. They then attack that ship. How many men do you actually need for a crew? 1 Answer Sorted by: 2 You can pick any set of cities to go to, but I prefer Port Royale - Santiago - Port au Prince, but that's just me. Using Port of Spain as an example again, Guadalupe which is 3 days away produces bread. I'm empty. nice guide, but i am having huge problems with the distribute trade route option. however, I have discovered a few tips for trading. You'll see that your ships each take a target, they spread out. I prefer to start in the city of Port Royale since its a nice central location on the map. I think its around 20 ports. I don't immediately destroy them. The Indian Ocean Trade network linked China and Indonesia with India, the Arab world, and East Africa for thousands of years. If you can intercept the pirate before he returns to his hideout, you can plunder your goods back! ", Hmm, I'll have to try lending money, as well. So if you take over New Orleans, France is going to close it's ports to you. Some things may not work as they should (or don't work at all). If you have not gone through the tutorial then I strongly suggest you do so. I actually haven't used the trade routes to buy/sell because it seems too unpredictable to me. Sorry this is old, but you click left on the directional pad until you get to the right most option for your ship in the bottom right of screen. How do I align things in the following tabular environment? Needs: Send the convoy to New Orleans (or any of the other 3 ports) and pick up max bricks or half and half wood/bricks. The other buildings/stuff that added to your cities are a Firehouse, Poorhouse, Embassy, Brothel, Large Well, Parks, Statue, The effects of these city improvements are marginal at best. I later imported tobacco from san juan and coffee from gibraltar but more on that later. Now you can go off and do something else while your traders do all the work for you! You also get the embassy, which means the treasure fleet stops at your town. When we say automatic trade routes vs. manuals, we are talking about how convoys buy and sell goods at the port. As a trading sim, Port Royale 4 revolves around building ships and buying goods at a favourable price in one town, and selling your goods somewhere else where prices are high. What I do with the route is this: So at the end, you'll have a route that looks like this:New Orleans, Port Royale, Charleston, Port Royale, Havana, Port Royale, Campeche, Port Royale. You can actually do pretty well travelling the cacao/coffee belt, selling rum along the way, and if you can pick up dyes up north to sell further south. {{ notifications.notificationsCountLabel }} pending, See new chat messages, friend invites, as well as important announcements and deals relevant to you, Play, chat, and share experiences with your friends on GOG.com. It's easy! The injured reputation and the amount of pain that will be visited on your door are not worth it. The second town I got was caracas, which Spain simply gave to me. Linear Algebra - Linear transformation question. Basically, buy something in one town, sell in the other, buy something in second town, and bring it back to first town. (Caveat: some people prefer to run with one ship only and do very long battles. Name your routes with a prefix so you can close them quickly. So here's all my knowledge from about 4-5 days of playing PR3, steam version, with harbour master DLC. Its only a matter of time until you set up a distribution route for the items you're producing. Capturing instead of destroying is easier. There is an issue though. Explores risk management in medieval and early modern Europe, Can Martian regolith be easily melted with microwaves? The "leftover" cargo from the sales only intensifies the re-supply effort. All the helps that I can find are for the PC version which are just "click here, click there", obviously I can't do that on the ps3 version, so what should I do to set a trade route? Hemp It is an amazing game once you get past the steep learning curve. Set Wood to max load with a min purchase value of 40. How do I set up trade routes in Port Royale 4? I set up a trade route from North America with Dye and cotton and transport both down there (on multiple routes of course). So I needed wood and metal to have it made there--Tortuga produces neither. If you set the buy price so that wood was 40 or less, then you should only gain reputation in all of the towns along your route. This one had no fruit or tools of its own so I imported those from the curacao cluster. If true, a specialty port can be sat up at a dye producing port and simply "dump" dye at one of these governor/viceroy ports. Such as RM-CTH-TPA was a raw material route that took cloth to Tampa. I bought a letter of marque and captured the town, without any resistance whatsoever (no towers or fleets present). When given a mission by a town official, you know where to find the product and it will be in stock in quantities large enough to satisfy the mission. It is only visible to you. Tools What other tips are there for trade routes that can help beginners? I learned how to do that effectively too. This doesn't go into deep discussions about utilization and maximizing trade routes and warehouses, but rather to do what the game doesn't and show you how to actually use warehouses. The changes to combat, whether or not players liked the real-time strategy of Port Royale 3, are for the better. The P (prosperity) and MID CAR (Mid Carribean--Belize, Cayman, Port Royale) let me know it was a prosperity route and my businesses DID NOT rely on it to bring raw materials. Here is a trick I undertake when I'm expanding business. I'll slow down and the capture process begins. It's easy! Port Royale 4 is a historical merchant empire simulation with somewhat moderate combat. Combat in Port Royale 4 is turn-based, letting up to eight ships fight in a single engagement. Once its profitable, then save it and duplicate it This is also a good way to be able to double your production. The second I saw that notification, I parked a convoy at the spot and found the hideout within minutes. Be sure to set the trade route preference to "Profit". i cant shoot my cannon. Community Software by Invision Power Services, Inc. It seems that you don't need to own your own town to get this platinum, getting your own town is very hard in port royale 2(PC) I only ever got a half of a town. [CDATA[ After spending hours trying to setup routes for trading I found the trick. Since I can pilot one ship myself, I take the liner who has the largest amount of cannons and I head straight for the enemy. Now this set up is good for anyone starting out who is new to the game. Since you build more stuff, you get more population, and overall demand goes up, so you build up slowly or you just build everything at once. Then it was say press down to configure or change. At first I made the mistake of destroying their hideouts. One of the biggest complaints I have seen about Port Royale 3 is that Trading is the only way to make money in the game. The biggest thing about the DLC is that it allows you to build ships on your own but does not allow you to customize the ship which was a bit disappointing. Set Cotton to max load with a min purchase value of 60. The only DLC that adds to in-game experience is the Harbor Master DLC. For the next part, I tear down sails of whatever is near me, bonus points if one of my AI ships is targeting this already, sails go down faster and I can move to the next ship. in warehouse A i had 1000 corn and in warehouse B i had 0. I have just a few comments to add. There are two ways to play with trade routes: Automatic and Manual. Once I got the hang of it it's a lot of fun too. When that is done, change the bar at the top to "Buying". This isn't always a concern because France doesn't have a lot of ships near South America and you can probably not have to worry about the French fleet going after your ships around Maricabo and Curacao but I deactivated all of them just in case. They focus on one target and go for that one. Anyway, my Curacao cluster. Since I have this cluster system, I only need to have the inter-cluster supply ship go back and forth between 2 locations to supply a total of 12 towns. When you destroy a pirate lair, you get popularity across the board from all 4 nations; England, Spain, France, Holland. What am i missing here? While there is a whole bunch of resources and commodities that your ships trade between the colonies, there are exotics that are pooled at Governor and Viceroy ports for the treasure fleets to Export back to Europe. Create an account to follow your favorite communities and start taking part in conversations. I have yet to get something. To stay a little more on topic I'm not entirely sure that there is one golden trade route because the prices fluctuate a bit due to supply and demand. Sorry, data for given user is currently unavailable. If you choose profit your reputation will flop everywhere. Then click on the "+" button to the right of the "120%" until the value of wood is about 50-ish. Now R2 over to the section that shows a green arrow pointing from the port to your ship. I've set up a couple of simple routes in PR1. For this purpose, heavily armed convoys regularly come from Europe to bring new settlers, but also to pick up export commodities and other treasures. Put in another 4hrs last night and was ON FIRE. Updated: I-candy(images), Fixed some grammatic errors (not all of them of course, just some). Sign up for a new account in our community. Here's what you need to know. Just attack the hideout but cancel if all you can fight is the camp itself. Reddit and its partners use cookies and similar technologies to provide you with a better experience. All of this born from a deeply rooted love for games,utmost care about customers, and a belief that you should own the things you buy. So now I have one cluster of towns with warehouses set to not buy anything but sell everything at about 120%. Cotton Convoys with less than 80% HP will use the next dock on their trade route for automatic repairs. I was taking towns peacefully, destroying every pirate in site. Puerto Santo is a gold mine when it comes to clothing production since it is so far south and a small ship can usually serve the ports in South America well enough to ensure profitability. When I tell my peoples to attack my target, they often attack a target that isn't actually my target. It's the sequel to 2012's Port Royale 3: Pirates & Merchants.Port Royale 4 adds new features, new commodities to trade, and a revamped fame system that tasks players with delivering goods to treasure ships. Trading Strategies are options that can be used to preset how your ships trade with both towns and your warehouses in Port Royale 3. Santiago I picked Curacao because it has both wood and bricks and to build anything, you need wood and bricks. So what I did was have a Pinnace, or Sloop go from Belize to Nombre de Dios to Tortuga picking up 2X as much metal as it does wood since it takes 1 wood and 2 metal to make a metal good. When we are happy with our route, click on "Settings" in the upper Right hand corner. Trade routes are created by clicking the map icon in the top right of the screen. You lose the administrator who gave you missions for gold and reputation (at least, I don't get any anymore). Tabacco As a result, I'm quite often discovering Pirate Lairs. CLUSTER STRATEGY - In PR3 I used the same strategy I used in PR2. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Xbox Achievements is not affiliated with Microsoft or Xbox, it is owned and run by Resero Network Ltd. All other registered trademarks are the property of their respective owners. While I have never seen this happen directly, I have noticed that there does seem to be a lot of sailors being dropped off at Turk Island and San Juan where I have a large dye route that is quite active. Thanks! Updated: Added a simple Exotics map to help work out which part of the world they are in. Learn more about Stack Overflow the company, and our products. The liner I pilot myself, the other two I may swap to during the fight. Port-au-Prince I start the fight with 3 ships, usually at least one liner and 2 military frigates or corvettes. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. If/when a pirate raids your ship, you only lose comparatively cheap raw materials (another reason to have multiple routes--pirate attacks). Fame in Port Royale 4 are equally as important as trade as they are used to buy upgrade options for your settlements, hire captains for your vessels, and purchase better warships. Sorry, I realise this thread is a couple of weeks old, but I've only just signed up. The double broadsides will happen at least once, during the start of the fight when you charge into the enemy (note that your AI ships will sail to the side whereas you go in full force (and also take more damage)). The cities are still there, but all the goods actions (buy, sell, etc) are gone. Please see the. So they go through 2.0/day or whatevergreat, what does that mean in real numbers? Port Royale 4 is a Caribbean trading simulation game from Kalypso Media that will be fully released on Sept. 25, 2020. I advise that you think of them like any other resource in the game. I made it my hometown and got a wife there who tells me that there is something special in the water. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I'll give that a try. Port Royale 3 Trade Strategies, this guide attempts to further explain what trading strategies there is, what each one does and where it can be useful. I build 20 more distilleries. A trading route that brought you unfathomable riches can eventually ruin you, since it all changes over time. Wood I wrote a couple trade guides, I will post them here to try and help. I had so much trouble and couldn't figure anything out. The Ships section of this Wiki is what you can make at these special ports. Sitting here with 3 million and not much to do with it. With 6 built up cities and multiple convoys doing just that I currently have over 17 million in cash. Then you set it. The strategies mentioned here are available in the full game with expansions, so if you don't see a strategy listed here in game then it's likely your missing an expansion. They'll now move towards it and pound it with grape shots while I trail the ship and capture it. As long as this game gets a strong final graphic boost upon launch, Port Royal 4 is going to be one of the top games of fall 2020, well worth the $45 asking price on Steam. To this end the development team has been drawing a lot of inspiration from Firaxis' success with Civilization:. With the Harbour Master DLC you can enhance Port Royale 3 with six completely new building types, several decoration objects for your cities and with an economic adviser, who will give you useful hints. Be sure to set the trade route preference to "Profit". Some goods, like sugar, I don't sell much of and just stockpile in towns where I need them for production (for rum). The third town I got was Santa Marta. So what I do is I move towards the ship I'm capturing and I start pressing A/Q before I'm actually in range. The manual for the game says that you can induce a town to grow and have free sailors in the following manner: "Some commodities - namely dyes, coffee, tobacco and cocoa - are not only produced for consumption in the New World, but also exported to Europe. Now that you have the planned route set to the 3 towns, change"Prosperity"to"My strategy". Metal Nibz11 11 yr. ago that explains it, thanks