During Ch12, after taking the first 2-3 turns to defeat the enemies in the castle walls, I used stride on her and sent her down the middle, past the castle walls and into the set of trees near Randolph. Bylethis almost always a good unit and going up the line to Falcon Knight seemed like a good fit for her. Lastly, with examples to look at including stats, skills, and battalions, it can serve as a reference for those interested in specific examples of stats at the end game. Early: Physical Tank Record Review - 1961 . Also, the lack of diversity is caused by the limited selection of skills in weapons where each individual character excel. So I think that even what might be a build that looks bad on paper and in isolation, might end up being very useful depending on how it fits in with the rest of the team. Oh yes most of my team does follow fairly standard builds. Class Progression: Soldier > Thief(for the mastery) > Pegasus Knight > Falcon Knight Feel free to comment on whether any aspects made certain problematic battles easier in some way. My previous experience with axes led me to prioritize getting Archer mastered for Hit+20. I personally don't think a Sword class is worth it. The latter category will pretty consistently be out of your reach - you aren't likely to have more than one unit who won't get doubled by sword users/fliers even when you use rallies/dance on them, and there will be enough speedy units around for you to expect that lots of your army will have to engage them. On a related note, Grappler is often regarded as better than War Master for people like Dedue and Raphael for the CA as well. Lategame is the majority of the post-timeskip section. Late: Damage, Tank, Support Are tournament prizes a once/month thing? Class Progression: Soldier>Brigand>Pegasus Knight>Falcon Knight Felix is actually better as a War Master/Grappler or Sniper on this mode. All three are pretty good but I don't think she benefits that much from Gremory since her Faith spells aren't very special. Not particularly. And Lightning Axe only hits once, being a Combat Art. Just a warning about Rally Speed, however, that it tails off a fair bit in the lategame. That's probably why I was more interested in NG only, but NG+ builds seem to be quite popular in discussions so why not include them? Hilda -https://i.imgur.com/9cmi17e.jpg, Class Progression: Brigand(mastery skill) > Wyvern Rider > Wyvern Lord Also, while I was planning my game at the start, I wanted an idea about what to expect in terms of end game character levels and stats, or even for mid-game. Felix usually is in my party either as a War Master or Assassin. Would be nice to have a mid-game progress example as well, but not a requirement. A simple tip, but often forgotten by many. Mid: Damage-, Physical Tank If you want a Crit build, I would go with WarMaster. Her best class is probably bench. Ferdinand is really dodgy, so I think Wyvern Lord is better for him than Paladin. She has access to the most rallies in a single unit. Early on she also contributed valuable damage against some enemies. Wyvern Lord is always good. As the morning sun rises, my lingering memories fade. While I did find a few posts online showing their end game team and builds, they weren't exactly easy to find and there's a lot of rich discussions on various possible builds or ideal builds for characters that's easy to lose oneself in. Can you save scum certification exams or is it hard locked whether you pass or fail on a given day or not? Although speed also boosts avoid. Endgame is the very end where almost everything that you have to do is direct plot and all units' builds are locked in. Especially since people might want to discuss your build, but since we can link to specific comments as well, feel free to post in this thread if you prefer. Late: Healing, Magic Tank, Damage- With LanceBreaker and a high Def, Edie shrugged off all Pegasus Knights and Paladins even up to the end game. I also like her as a Dark Knight, TBH. Often lauded as the best class in all of Three Houses, this class is a strict upgrade from the . Dedue: Lv45 War Master. Men principal. Sylvain had some decent early game bulk and damage. In writing about Hitchcock, Welles, Bergman, Truffaut, Bresson, and Renoir, Godard is also writing about himself-his own experiments, obsessions, discoveries. SmuG's experience is probably closer to normal. For example what did the team look like in Ch 12/13? While I love learning about and discussing optimal builds, sometimes it can feel pressuring that I have to use the optimal build and, at least for me, can make the game less fun if I feel like I have to build my characters a very specific way. magic through to dark knight since she's probably going to be the one using the BL dancers. Hes OP. You know, I thought NG+ games would have so many possibilities that it might end up being too much. Stealth also lets him take really aggressive positions to take out back line threats and/or siege weapons/tomes. There's a 15% growth rate difference in magic between most of the magic classes and the wyvern classes, so you'd be losing out on some amount of raw magic power. I used it to contain Ladislava in Ch 12 while I took care of other enemies. 19-20) and enemies that will normallydouble any of your party (AS in the late 30s and up). Obviously rally is still super useful especially against tougher enemies or to boost one of my weaker units. Class Progression: Fighter>Brigand>Archer>Sniper I know it's important, but I am so bored of it that I ignored the fistfuls of fish days. She was immediately a powerful physical contender and actually could make enemies ping off of her at end game, while not being doubled. In the end, I'm glad I went Gremory because the number of units on Maddening often resulted in running out of her more powerful spells without it. On the last 2 maps, I had her Flying up to A+ and decided to try her out as the only flier on my team and see how it worked. Plus flying allows her to rally bot things. By providing examples of what others have used to beat the game with, I hope this category of sub-optimal but good enough builds might get exposed. Press question mark to learn the rest of the keyboard shortcuts. Best Characters for Maddening Annette Ignatz Lysithea Mercedes Felix Sylvain Petra Linhardt Catherine Bernadetta Ferdinand Ingrid Shamir FE3H Related Links Which Units Should You Use in Maddening? The upshot is that for these two builds, the difference between the classes isn't that huge in most stats. Being able to use Rally and also dance on the same turn (I'm using Flayn as my dancer) is extremely powerful. So I think having examples to look with some explanations can shed a lot of light. Then as I progressed and by the time I recruited Lysithea (Ch 6 or 7 i think) I noticed that Annette's actually quite strong, despite not having any of said non-generic spells, she can still ORKO most enemies (at least so far), this is on top of her amazing rally? I considered giving him my March Ring to help his movement issues but ultimately gave it over to Leonie instead so she could help chase down fliers. Especially because brigand leveling will give her important stat boosts. I found that I only ever needed a moderateamount of healing each map and I could often get that through Byleth, Lysithea, or Dorothea when I fielded her. Myrmidon - Brigand - Hero - Enlightened One, Sword Prowess Lv5, Swordfaire, Sword Crit +10, Death Blow, Axebreaker, Final Lv. I didn't get very good defense or resistance on her, so she was stuck in player phase only for a long time. Magic in general destroyed her. Join along as we discuss these titles for Fire Emblem on the Nintendo Switch! Other option is to make him a Wyvern Lord and use him as a flying lockpick if you aren't happy with the way he is developing. The only spell that she gets that attacks a weakness is Excalibur, but it only gets bonus damage on fliers, which you can get anyway with any bow. As an example. DLC use was odd. In this episode, which takes place in Chapter 19 and covers The Silver Maiden (the Dimitri paralogue) and Saving Derdriu, Cyril has uncomfortable questions, . Grappler/Sniper have guaranteed follow-up arts, and War Master can potentially get him Quick Riposte; with QR, he can equip Aegis Shield+Killer Axe and go to town. The game itself was also split into phases with very distinct challenges for me. Healing:Can heal people. She makes a fun dancer/rally unit. Yea, the lock touch skill is redundant, but the lock touch skill in this game is more about convenience rather than pure necessity anyway. Say, if I make Hilda an archer at level 20, and by the time she masters the archer skill (the +20 aiming) she would've raised at least 5 levels as a archer, not a brigand. Oh, that's where the extra -1 hit comes from, the str boost affecting weight and AS. Thirdly, I feel that while there is a lot of discussion on character builds, I havent seen much consideration given to team builds. I could've increased my evade further with an evasion ring and lighter weapon, but instead this allows me a high evade while I have a crit ring and crit weapon equipped for a high crit chance on the counter attack to kill during enemy phase. I don't think there's too much remarkable about the magic user builds. You can see it takes the enemy's hit from 30% down to 21% (I guess some rounding is involved?) You're browsing the GameFAQs Message Boards as a guest. Noble -> Fighter -> Brigand -> Wyvern Rider -> Wyvern Lord, Noble -> Monk -> Mage -> Warlock -> No master class, Noble -> Monk -> Mage -> Warlock -> Gremory, Other (if so, then please tell me in the comments below). Her lacking speed growth makes her struggle to be a great damage dealer as enemies get faster, despite her light weight spells, so she wants as much raw power as she can get while also having Canto to keep herself safe and mobile. The Wyvern Lord Annette build on Maddening isOK? I forgot to mention its NG+ so Ferdinand wont be hard to recruit, would you suggest swapping Annette for Yuri because I remember her being very mediocre. Bishop is the better final class for pure healing, and sometimes I swapped her to it, but I wanted the extra movement of Gremory more often. Hubert was incredibly powerful as he ended up having a very high magic with great Dex, Spd, and Res. Ingrid: Lv46 Falcon Knight. I think the fact that someone beat the game on Maddening indicates that they are at least 'good enough' for the settings they played the game on (admittedly though, what's 'good enough' might differ from player to player or even run to run). Early: Damage- She and Dedue were front line buddies for so long and she out-leveled everyone, save Mercedes, for most of the game. Press J to jump to the feed. I also used the Fetters of Dromi. Damage: Damage units are capable of one rounding enemies reliably. But many sword users will have Axebreaker, which will give them bonus avoid against Annette's magic attacks. An inspirational, peaceful, listening experience. All that to say, she fell off hard in the late game and become one of the weakest damage dealers in the group. 2 Wyvern Lord. I was only talking about Annette's value as a mage. Frankly I think if a character is that strong early on but suddenly becomes poor towards the end it would be poor design from the developers. and Richard Roud, and an extensive new foreword by Annette Michelson that reassesses Godard in light of his later films, here is an outrageous self-portrait by a director who, even now, continues to amaze and bedevil, and to chart new directions for cinema and for critical thought about its history. Shes been solid for me and I love her. Mid: Damage/Warp For example, Quick Riposte is a valuable skill, but Dimitri can't get it easily because his weakness in Axes and because of something that I won't say in case it might be spoilers (nothing story-related, just mechanics that's connected to the story). 18 14 comments Best Add a Comment MattLocke 3 yr. ago She's pretty flexible. Late: Damage, Dodge Tank, Byleth turned out amazing. I also recruited each of the Ashen Wolves with the primary purpose of accessing their Paralogues for their fantastic battalions. I think you need more archers though. Following is the (hopefully) growing list of builds that people have kindly shared. That extra Mag easily explains why I was able to use her to one-shot almost anything. Sometimes the devils in the details and why one persons run went much better than someone elses can have a lot to do with the progression path towards the same final class, how they split up instructions, exp, battalions, gear setup, stat boosters, adjutants, how they used them tactically, whether they grinded a lot or not, etc. 1 I can imagine a high res early-game armor knight cheese much of the early game. I originally played the game in this order Crimson Flower -> Azure Moon ->Cindered Shadows -> Verdant Wind on Hard/Classicbefore tackling Crimson Flower here on Maddening. greene county, georgia; the buffalo store transit rd You can certainly use and OHKO enemies with Lightning Axe in Warlock and Dark Knight, but when using those classes I prioritized training her reason for ranged. Gauntlet users are great against Demonic Beasts due to their low crit-resistance. For Ashe should I make him a bow knight, or just stick with sniper for the OP combat art? I have screenshots of each character on the final map but none from before that point. She often provided a powerful gambit attack and a few powerful key long range attacks on each map she was on and the Tomefaire + x2 casts were wonderful for that. I made her a mage before going for Wyvern rider in my first attempt at the Blue Lions, but it does feel odd growing her magic stats, only to no longer use Reason after making her into a Wyvern Rider/Lord. Without the DLC, Annette likes ending on Dark Knight. Best Classes for Each Character This tier list will show who are the best units in Fire Emblem Three Houses (FE3H). End: Damage, Dodge Tank. End: Damage, Vantage Tank Opening on a boss with a Wo Dao+ crit allowed Ignatz to take the rest out.Claude, Class Progression: Soldier>Brigand>Archer>Sniper>Wyvern Rider>Barbarosa There were few units that could not be eliminated safely and often with a Crit at that point. Is it standout good? Sniper's probably best for Maddening, but I have the most fun with Wyvern Lord Ashe. That said, from my own play through, I'm aware that they are both very strong with a bow. Wow, very interesting progression here and this does sound powerful. If you'd like to contribute a build, here are some suggestions for the format and requirements for keeping this a decent quality reference (An example is posted in the next comment below): It might make more sense to have the builds submissions each in their own separate post. In my playthrough using Wyvern Lord Annette, she was very similar to a standard mage in terms of utility. Which class should Annette be In a golden deer maddening run? Now that the DLC is out and the Dark Flier and Valkyrie classes are a thing, it's less of a benefit. Mercedes -https://i.imgur.com/Nk94Caw.jpg, Class Progression: Monk > Mage > Bishop > Gremory The style I decided to adopt was to have a few genuinely strong focus units supported by others. Shamir: Lv46 Sniper. Lorenz was my 13th unit and I had him trained up to be nearly the same level as the rest of the party but ultimately found more value in having him as an Adjutant to Ferdinand and therefore Thyrsus was freed up. Some of this was getting rng blessed, but I think it's more about the unusual way I used her. Recruited Catherine as early as possible and she didn't disappoint. I felt that I needed to get her to be my dancer so she'd survive turn 1 of her paralogue (sword avoid 20) which did help a lot. It did allow me to use her for specific chokes and kills later on though. You cannot paste images directly. Ingrid in particular needs to immediately get into an advanced tier class at level 20 in case her strength is lagging to shore up her strength. I felt that he struggled to keep up to damage with Leonie and Ignatz. Hapi can also stay Bishop. Cookie cutter wyvern build for Hilda. She has a really rough beginning but she ends up being an absolute beast by the end. Working in tandem with Leonie and Caspar, she mopped up anything that was an enemy ranged attacker with relative ease, safely out of their range. I know I fed some of the mag boosters to her, but most of my gardening was spent patching up Byleth, Catherine, and Ingrid's Strength. You have some levels, some skills, and a good number of different types of weapons or combat arts. I don't know why people say she's a weak mage, she can ORKO most enemies in my run but I haven't reached the end yet. 56 is that tremendously difficult and long fantasie for piano and orchestra, written for Annette Essipoff, and played here by Julia Riv-King. For girl and guy characters, the optimization is different because of skill availability, mostly Defiant Avoid and Quick Riposte. Going to do that on my 7th (I lost count really lol) Golden Deer run. While she had Warp, I rarely used it and found great value in Seraphim more than others to deal with the number of monsters on Maddening. And doesn't get the best high-end power spells like Agnea's Arrow or Hades. I like to build teams with good synergy, and I think that each house was designed in a way to boost synergy as well, it's just a matter of finding how to make the most of each character's abilities.