arma 3 increase vehicle speed

telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). It's meant to have a maximum rotation speed. As often as it's done I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. role in PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. simulation yet seen in the Arma series. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. How do you even aim? If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM Hold [Left Shift] to increase throttle and gain altitude. The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. should free up the scroll wheel for more practical function like speed control. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). The offroud. The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. Weight enhancing the vehicular experience of Arma 3. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. Could you help me with that, please? If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? Strider and the 2 civ boats pleases. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? Create an account to follow your favorite communities and start taking part in conversations. The RCWS turret on armed variants can only survive 40 points of damage before failing. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. Maneuver the helicopter sideways with [A] and [D]. Other questions When? I can't find the PBO of the original Arma 3 vehicles. 128 km/h on land12 km/h in water action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. Secondary armament Multiply by 3.6 to get KM/H. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). . insertions where surprise is key, deploy the SDV and approach the target from below. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Otherwise, like Yannick said, it does have a max rotation speed. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. For those insertions where surprise is key, deploy the SDV and approach the target from below. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. I can change the price, carry limit, but don't find the speed option. AAF landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. The Strider's ability to adjust the elevation of its periscope is clearly shown here. In short, vehicles now have a bunch of animation and texture sources you can play with. Destroying all of the Strider's wheels will be needed to immobilise it. For those They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". (You go slightly faster than listed). Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. Otherwise, like Yannick said, it does have a max rotation speed. But what is the best way to do it relative to the direction the vehicle is facing? I can open it with notepad++ but it is crypted (a lot of unknew characteres). I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. There may be other solutions, this is just something I have done for moving a large sub around in the water. Info This script was used to get speeds. First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). Depletion of its integrity will always result in a catastrophic kill. gears 1-8 and 2 reverse gears. Scrolling slower (or in smaller increments) should improve turn speed a bit. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . In jets I use 1200 DPI. Texas General Knowledge CDL Practice Test. Use the mouse to control the helicopter smoothly. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . Was always like it? enemy Item capacity Hold [Z] to decrease throttle and lose altitude. Press question mark to learn the rest of the keyboard shortcuts. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . I never liked, in any game, tapping the "gas pedal" to accelerate with. Momentum, suspension and gravity all play a much bigger The first thing that i want is change the speed from normal vehicles, already on Arma 3. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). Very useful with HAFM naval units. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. If damaged: Gradually leak 20% of remaining fuel over time. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). Having a CPU clock of 3.9GHz or higher is recommended. Type 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. Damage upon the turret will not be shared with the Strider's main "health" pool. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. If destroyed: Rapidly lose entire fuel supply over several seconds. Powered by Invision Community. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? I didn't find any mod with a nice speedboat and the Arma's original is too slow. The Strider is a four-wheel drive armed reconnaissance vehicle. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Seats Limit the speed of an AI-driven vehicle or AI person to given value. Armed Assault Wiki is a FANDOM Games Community. Multiply by 3.6 to get KM/H. This item will only be visible in searches to you, your friends, and admins. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. vehicle Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. Please see the. This platform update is free for all owners of Arma 3. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. Press question mark to learn the rest of the keyboard shortcuts. A Strider looks over cargo containers at Malden airport. If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. base for a surprise night-time raid. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. 2. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. Espaol - Latinoamrica (Spanish - Latin America). The Strider's body can survive 1,600 points of damage. Drawbacks Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Press J to jump to the feed. I'll record a video showing the error with Gun Shop and post here to show what's happening. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. Anyway, thank you for all ur help It helped me a lot. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. Excellent mod! No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. All four of the Strider's wheels are able to resist just 250 points of damage. Articles containing unused/removed content. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. No matter the variant, they all utilise Composite Armour plating. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. the current action menu is too clunky. The engine can survive up to 100 points of damage. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . How about adding gears while we're at it? I can't understand the reason. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. You cannot "lower" a launcher. 4000 mass Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. So the question that i have is a two-parter: 1. VEHICLE IS ALWAYS AN OPTION. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). 1) How to change the vehicles (car/boats/heli/planes) speed, please? Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. 200+ km/h. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. Conditions. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. Variants Top speed any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Just like with the stance system for infantry. Valve Corporation. By The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. Espaol - Latinoamrica (Spanish - Latin America). Then look for the file when vehicle are on sell with their classname, price, etc.. It takes 20% less damage to hits to HE-type munitions. It have: vItemSpace , licenses[] , price and textures[] . Aaaaaaah too bad i can't change vehicles speed =( You click it and nothing happens or it becames disabled In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. You need to sign in or create an account to do that. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. By using this site, you agree to our Terms of Use. The Strider is based on the real-world "LGS Fennek" LARV. Any way how to edit it? ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 It is incorrectly classified in-game as an MRAP. All trademarks are property of their respective owners in the US and other countries. Tandem HEAT explosive charge. Speed limiter and auto-cruise modes for vehicles. It's measured in meters-per-second. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. The gunner position exclusively controls all weapon systems remotely on the armed variants. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS By The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. Yes (all variants) Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. All rights reserved. Promotional screenshot released during the pre-Alpha. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . Mousewheel up= +10kph Mousewheel down= -10kph. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 #4 [ESD]Calibre May 9, 2017 @ 2:51am I click it, nothing happens. I never noticed it before. Features along with them, submersible vehicles such as the SDV. Climbing with the highway gear now is painfully slow getting up an off-road incline. Interior. Obilgatory im am relativly new at editing and scripting in Arma3. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A Note the Commander's terminal located on the left behind the driver's seat. All trademarks are property of their respective owners in the US and other countries. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. edit: Sorry havent looked in the comments that you already found it. 1- The button Accessories on gun shop npc stops working. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. Pull the nose down [W] to gain speed and up [S] to lose it. Is possible to show the option all time of the day, too? The driver can operate the vehicle, turn the lights on and off, and blow the horn. Also if using CBA you could use their perFrameHandler instead. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. Would be good to have wheel spin and skid if using 'E' from a standing start. About the mods, i found the config for the cars, but its in .BIN format. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. I got a problem with Jozen mod. Use the rudder [Q] and [E] to rotate left/right. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. Maintaining a constant speed up till now is annoying at best. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. Move the mouse slower. Fly low and fast to the Can only be applied via script or using the Virtual Garage. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Can be slingloaded 9700 kg (all variants) When it's done How often? ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. marvinzih: do you knew how to fix it, please? It reduces up to 20% of incoming damage from HE-type munitions. Or do u knew some tutorial that have a step by step to do that, please? That should allow the vehicle speed up until it hits 50km/h. Games. Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. Multiply by 3.6 for km/h. da mimic script pastebin Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. Striders have base armour values of 200. Could anyone help me with 2 things please: The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Another pre-Alpha promotional screenshot displaying the interior of the Strider. It's not as indepth as your solution but it is there. Speeds listed are forward movement speeds only. Thank you very much! Everything about the ARMA game series by Bohemia Interactive on reddit! CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY